voxboxThe Voxbox is a tangible questionnaire machine. It allows users to give their responses to questions by turning dials, pushing sliders, pressing buttons and talking on a telephone. As you complete all the questions a colored ball drops down a tube on the left showing your progress, and when you finish the ball drops out for you to take as a souvenir. Once you’ve finished you can then take a look at the back to see aggregate visualizations of how others have answered the questions.

VoxBox_dialThe first version of the Voxbox was designed to gather feedback from crowds at the Tour de France fan parks in London in July 2014. In the current design, there are five QuestionBoxes each with a different theme of questions. The first box asks demographics questions, the second is about your current mood and feelings, the third is about the crowd, the fourth asks about the event itself and the fifth is a telephone which asks open ended questions to which you speak a response. The Voxbox was designed to be a modular system so each QuestionBox can be replaced or moved around as required without making any hardware or software changes to the Voxbox itself.

Voxbox visualisationThe Voxbox was developed with Arduino boards and it uses I2C as a communication strategy allowing all QuestionBoxes to communicate with the main control point. A WiFi shield enables connection with a backend server where all data is uploaded and processed before being visualized on the back of the Voxbox.

Tour de France VoxboxAfter initial deployments at the Tour de France fan parks and at a Digital Democracy event in Cardiff we have been overwhelmed with requests for the Voxbox to be used in different venues and at a variety of events. We’re also looking at how it could be redesigned specifically to elicit opinions from children.

The Voxbox team is:

Lorna Wall (Research), Connie Golsteijn (Design and development), Lisa Koeman (Visualizations), Sami Andberg (Website) and me (Design and development)

Thanks also to Alessia Romano and Amber Parish for their help with data analysis.

Voxbox Video:


For more information please visit the Voxbox website:



Connie Golsteijn, Sarah Gallacher, Lisa Koeman, Lorna Wall, Sami Andberg, Yvonne Rogers, and Licia Capra. 2015. VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM, New York, NY, USA, 201-208. DOI=http://dx.doi.org/10.1145/2677199.2680588

Sarah Gallacher, Connie Golsteijn, Lorna Wall, Lisa Koeman, Sami Andberg, Licia Capra, and Yvonne Rogers. 2015. Getting quizzical about physical: observing experiences with a tangible questionnaire. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp ’15). ACM, New York, NY, USA, 263-273. DOI: http://dx.doi.org/10.1145/2750858.2807529

Golsteijn, Connie, Sarah Gallacher, Lorna Wall, Lisa Koeman, Licia Capra, and Yvonne Rogers. “Incentivisation as a Design Feature: Lessons Learned from VoxBox.”


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